![]() This is only partly by design, as many issues can be attributed to bugs – some of which have already been addressed in post-release patches. Where War Mongrels works best is when it’s methodical, like the old Commandos games, and falters a bit when the action speeds up. With less time to think, shortcomings in the AI become more obvious, and this applies to CPU-controlled characters in particular when there is a lot of moving and pathfinding going on. It’s an attempt to make for a faster-flowing experience, but there are drawbacks to it as well. What’s different about the controls is that you can directly control your characters rather than using a “click to move” system, although aiming and shooting is still done on command rather than through direct control. Neither are some of the environmental kills you can perform by the way, but it’s a lot of fun to drop a truck or crate on top of an unsuspecting soldier. Sound also plays a large role in your mission, as enemies aren’t just alerted to what they can see but also what they hear, and your guns or the sound of enemies falling down aren’t exactly silent. Officers are trickier to fool, but isolate them and they too become easy prey. This is great for planning purposes, although a lot of scenarios are set up for that familiar “I’m going to distract this dude, then kill him and/or his friend” mechanic. What you can also do is employ a tool that, when placed, lets you scan a spot on the map to see if and when an enemy looks at it. You can enter houses, sewers and vehicles, so there are quite a few ways to avoid detection. This applies to you as well as the bodies you leave behind, and there are plenty of chances to stash the latter. It uses familiar mechanics like line of sight and stealth, with two levels of sight for your enemies – one where they’ll always see you, and the outer part of their vision cone that signifies what they’ll miss as long as you stay low. The gameplay itself isn’t without flaws either, but fares much better. When you consider that they hired high profile talent like Doug Cockle (of The Witcher 3 fame) for one of the lead characters, it’s slightly disappointing that the quality of the writing can be less than stellar at times – and it doesn’t help that conversations are all over the place when it comes to (the lack of) certain accents or a mismatch between the tone of the writing and how it’s being said. ![]() We can’t vouch for how accurate the depictions in the game are, but we can comment on the delivery of the story. While the personal story of Manfred and Ewald is most likely fictional, it’s set against a backdrop of real life events on the Eastern front that many aren’t acutely aware of, so for that reason alone it’s an interesting campaign to play through. War Mongrels features an interesting narrative setup that involves two former Nazi soldiers who align with the Polish forces and start fighting back against the Germans. War Mongrels looked like it would appeal to fans of Mimimi’s recent games, so we were eagerly anticipating its release – partly because we had already seen the technical prowess of the development team behind it, which was also responsible for Daymare 1998. ![]() It’s out now on Steam – here’s what we thought.įor how beloved real-time tactics games like Commandos, Desperados and Shadow Tactics are, it’s not a genre where we see a ton of games getting released outside of the indie scene. At least 4GB of dedicated VRAM.Developed by Destructive Creations, the studio behind games like Hatred and Ancestors Legacy, War Mongrels is an isometric real-time tactics game that offers a rather unique perspective on World War II. Graphics: NVIDIA GeForce GTX 1650 or AMD Radeon RX 470.Processor: AMD Ryor Intel Core i7-4790.Sound Card: Integrated or dedicated DirectX 11 compatible soundcard. ![]() Graphics: NVIDIA GeForce GTX 950 or AMD Radeon R9 270.Processor: AMD Ryor Intel Core i5-7400.OS: Windows® 7 (Service Pack 1) / Windows® 8 / Windows® 8.1 / Windows® 10 / (64-bit only).Requires a 64-bit processor and operating system.4- Let yourself be amazed by a realistic recreation of the era with a dark touch where you will be able to see the true horrors of war thanks to a dynamic visual narrative.
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